Real Unreal Bench · Task 9

Sound, feedback and guards for a mission played unseen

Qwen3.8 MaxRun 1Pass

Outcome
Pass
Duration
2h 07m
Steps
203
Tokens
40.5M
Cost
$12.12

Task

Playtest notes on a first-person mission, played with a bow, where the player has to stay unseen. The agent makes dead guards fall and lie, puts tower guards on their decks, gives guards visible shots that can miss, makes arrows stay in their targets, adds feedback when the player is hit, footsteps and the sound of a living camp, replaces a confusing alert bar with cues for where a guard is watching from and an alarm, and adds an opening card with the goal, an on-screen marker and control hints.

Run details

Event types

  • Thoughts203
  • Messages6
  • Tool calls212
  • Commands151
  • Reads4
  • Writes56
  • Done1

Trace

421 events