Real Unreal Bench · Task 9

Sound, feedback and guards for a mission played unseen

Claude Opus 5.5Run 1Pass

Outcome
Pass
Duration
1h 21m
Steps
122
Tokens
33.2M
Cost
$33.20

Task

Playtest notes on a first-person mission, played with a bow, where the player has to stay unseen. The agent makes dead guards fall and lie, puts tower guards on their decks, gives guards visible shots that can miss, makes arrows stay in their targets, adds feedback when the player is hit, footsteps and the sound of a living camp, replaces a confusing alert bar with cues for where a guard is watching from and an alarm, and adds an opening card with the goal, an on-screen marker and control hints.

Run details

Event types

  • Thoughts95
  • Messages25
  • Tool calls161
  • Commands137
  • Reads4
  • Writes19
  • Done1

Trace

281 events