Real Unreal Bench · Task 3

A HUD, levelling, new enemy looks and a first village

Qwen3.8 MaxRun 1Fail

Outcome
Fail
Duration
2h 27m
Steps
222
Tokens
46.7M
Cost
$13.91

Task

An action RPG's test yard has enemies, but nothing on screen and nothing to earn. The agent builds a HUD from engine UI widgets (health, stamina, a cooldown, potions, gold, level, a compass and a number for each hit), experience and levels that open a skill tree, gear with stats, loot and saving, a look of its own for each kind of enemy, and a first hand-built village map at dusk.

Run details

Event types

  • Thoughts222
  • Messages6
  • Tool calls252
  • Commands172
  • Reads15
  • Writes64
  • Done1

Trace

480 events