Real Unreal Bench · Task 3
A HUD, levelling, new enemy looks and a first village
Qwen3.8 MaxRun 1Fail
- Outcome
- Fail
- Duration
- 2h 27m
- Steps
- 222
- Tokens
- 46.7M
- Cost
- $13.91
Task
An action RPG's test yard has enemies, but nothing on screen and nothing to earn. The agent builds a HUD from engine UI widgets (health, stamina, a cooldown, potions, gold, level, a compass and a number for each hit), experience and levels that open a skill tree, gear with stats, loot and saving, a look of its own for each kind of enemy, and a first hand-built village map at dusk.
Run details
Event types
- Thoughts222
- Messages6
- Tool calls252
- Commands172
- Reads15
- Writes64
- Done1