Real Unreal Bench · Task 3
A HUD, levelling, new enemy looks and a first village
Claude Sonnet 5.5Run 1Fail
- Outcome
- Fail
- Duration
- 1h 30m
- Steps
- 157
- Tokens
- 44.1M
- Cost
- $25.42
Task
An action RPG's test yard has enemies, but nothing on screen and nothing to earn. The agent builds a HUD from engine UI widgets (health, stamina, a cooldown, potions, gold, level, a compass and a number for each hit), experience and levels that open a skill tree, gear with stats, loot and saving, a look of its own for each kind of enemy, and a first hand-built village map at dusk.
Run details
Event types
- Thoughts134
- Messages1
- Tool calls220
- Commands207
- Writes12
- Done1